Sabtu, 17 Agustus 2013

SmartBeBattery - Smart Battery Icon v2.1.2

SmartBeBattery - Smart Battery Icon v2.1.2 - SmartBeBattery shows battery status as application icon on device home screen.

SmartBeBattery - Smart Battery Icon

- To start SmartBeBattery just enter the application and after that hit the Back button
- To stop SmartBeBattery enter the application and select menu option Exit

Features:
* Battery charge status as percent on home screen application icon
* Battery status automatic update
* Three different icons depending on the battery status
* green - battery status more than 80%
* yellow - battery status between 20% and 80%
* red - battery status less than 20%
* Option to choose SmartBeBatery title from:
* Default name
* Battery temperature in Celsius
* Battery temperature in Fahrenheit
* Battery voltage in milliVolts
* Battery voltage in Volts
* Autostart on device restart - default unchecked
* Easy to use

SmartBeBattery - Smart Battery Icon v2.1.2

SmartBeBattery - Smart Battery Icon v2.1.2 for BlackBerry

Version: 2.1.2
File Size: 31 KB
Required: 5.0.0 or higher

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Kamis, 08 Agustus 2013

July 2013’s Best-Selling PSN Games

It’s that time again. Sony has revealed which games sold best on the PlayStation Network in July, 2013. As usual, they split all of the data up between game types.

So without further ado, let’s get into it.

Top 20 PSN/Retail Games

  • 1.) Shadow of the Colossus HD
  • 2.) The Last of Us
  • 3.) Mortal Kombat
  • 4.) Batman: Arkham Asylum
  • 5.) Ratchet & Clank HD Collection
  • 6.) Star Wars: The Force Unleashed II
  • 7.) Magic: The Gathering 2014
  • 8.) Grand Theft Auto IV
  • 9.) Alice: Madness Returns
  • 10.) Scott Pilgrim vs. The World: The Game
  • 11.) LEGO Batman 2: DC Super Heroes
  • 12.) NCAA Football 14
  • 13.) Prince of Persia Classic Trilogy HD
  • 14.) Lord of the Rings: War in the North
  • 15.) Call of Duty: Black Ops II
  • 16.) Stealth Inc.: A Clone in the Dark
  • 17.) Terraria
  • 18.) X-Men
  • 19.) LEGO Pirates of the Caribbean
  • 20.) Just Cause 2

Top 10 Vita Games

  • 1.) Mortal Kombat
  • 2.) LEGO Batman 2: DC Super Heroes
  • 3.) Hotline Miami
  • 4.) Silent Hill: Book of Memories
  • 5.) Muramasa: Rebirth
  • 6.) Persona 4 Golden
  • 7.) Farming Simulator
  • 8.) Total Recoil
  • 9.) Guacamelee!
  • 10.) Stealth Inc.: A Clone in the Dark

Top 10 PS3 DLC

  • 1.) Call of Duty: Black Ops II – Uprising
  • 2.) The Walking Dead: 400 Days
  • 3.) Call of Duty: Black Ops II – Nuketown Zombies Map
  • 4.) Call of Duty: Black Ops II -- Revolution
  • 5.) Injustice: Gods Among Us – The Man of Steel Pack
  • 6.) Call of Duty: Black Ops II -- Vengeance
  • 7.) Injustice: Gods Among Us – Martian Manhunter
  • 8.) The Elder Scrolls V: Skyrim -- Hearthfire
  • 9.) Injustice: Gods Among Us – Blackest Night Pack 2
  • 10.) Injustice: Gods Among Us – Zombie Mode

Top Ten Classics

  • 1.) Metal Gear Solid (PSone)
  • 2.) Grand Theft Auto: San Andreas (PS2)
  • 3.) Final Fantasy VII (PSone)
  • 4.) Capcom vs. SNK 2: Mark of the Millennium (PSone)
  • 5.) The Warriors (PS2)
  • 6.) Bully (PS2)
  • 7.) Grand Theft Auto: Vice City (PS2)
  • 8.) Crash Bandicoot (PSone)
  • 9.) Final Fantasy IX (PSone)
  • 10.) Final Fantasy VIII (PSone)

Top 10 PSP Games

  • 1.) Crimson Gem Saga
  • 2.) Shin Megami Tensei: Persona 3 Portable
  • 3.) Star Wars: Battlefront II
  • 4.) Riviera: The Promised Land
  • 5.) The Lord of the Rings: Aragorn’s Quest
  • 6.) Class of Heroes
  • 7.) Hexyz Force
  • 8.) Yggdra Union
  • 9.) Grand Theft Auto: Vice City Stories
  • 10.) Knights in the Nightmare

Colin Moriarty is IGN’s Senior Editor. You can follow him on Twitter and IGN and learn just how sad the life of a New York Islanders and New York Jets fan can be.


Source : feeds[dot]ign[dot]com

I’ve Seen a Real Xbox One Kinect Game in Action, and…

If you’d have asked me last year, I would’ve never guessed that Zumba Fitness: World Party would kill two career mini-milestones at once for me: the first time I got to physically pick up and hold a real Xbox One, and the first time I got to see a Kinect 2.0 motion-controlled game in action.*

Believe the hype: the new Xbox is almost inaudibly quiet when running.

And yet there I was in the IGN demo room last week with publisher Majesco, staring at the “liquid black” new console on the ground and the next-gen Kinect sensor sitting in front of the TV. Though I played Xbox One games at E3, I never got to actually touch the console or the Kinect, as they were each always locked behind glass or otherwise inaccessible. So now, finally given the chance, I picked each of them up and was surprised by how solid and well-built the Xbox One feels compared to the first-generation Xbox 360. And believe the hype: the new Xbox is almost inaudibly quiet when running. Meanwhile, the new Kinect has plenty of heft; it feels like a serious piece of machinery, but it too feels iron-tough (unlike its flimsy predecessor), so that if it happened to take a tumble off your TV, odds are it would brush off the fall and get right back to work.

The art style is an interesting mix of live-action and animation.

The art style is an interesting mix of live-action and animation.

And work it does. The response time on Kinect 2.0 is very obviously much faster than the first Kinect, which Majesco made obvious by switching back and forth on-the-fly between Xbox 360 and Xbox One builds of the game (because certain sections they wanted to show me didn’t work properly on the One yet). Seeing the two Kinects work at the same time in the exact same space was telling. Input lag is no longer noticeable – that’s not to say it isn’t there because, well, of course it is – but it no longer feels like you’re fighting the Kinect to get it to read what you’re doing.

Seeing the two Kinects work at the same time in the exact same space was telling.

Kinect 2.0’s 1080p also makes a huge difference. As I sat on the couch behind the Majesco demo guide who was playing the game, Kinect 1 didn’t know I existed. But to Kinect 2.0, I was a fully recognizable person, sitting with one leg crossed over the other on the couch in the background. It’s very impressive. Quite frankly, Kinect 2.0 seems to be what the original Kinect should’ve been.

As for Zumba Fitness itself, you may know the story. The Latin-born, DVD-based workout craze brings a simple philosophy to its “exercise in disguise”: you do the same simple moves with the song’s chorus, and another set of actions during the verses. The idea is simply to move rather than be doing specific choreographed dances a la Dance Central, and you know what? It seems fun. Everything from Lady Gaga’s “Born This Way” (seemingly required in any dance/fitness game) to Hawaiian luau music is here, resulting in varied workouts that end up working different muscles.

Zumba-World-Party-Hawaii-1

Whoa, I've been to that beach in Hawaii!

Should you get hooked on the Zumba craze, the game will even go so far as to tell you where the nearest real-life Zumba classes are available in your area.

The Xbox One version, for what it’s worth, will include extras besides a vastly superior Kinect camera. Additional songs and dance styles will be included in the next-gen edition, though you’ll have to wait a bit longer for it. It’ll ship sometime in early 2014 “within the Xbox One launch window,” but after the 360, Wii, and Wii U editions drop this October.

Kinect 2.0’s first real hands-on test is expected to take place at Gamescom, where I’ll be playing Kinect Sports Rivals. More on Zumba Fitness and Kinect 2.0 very soon.

*Just to prove how weird I am that I tend to remember these little bits of personal video game trivia, the very first Xbox 360 game I played was an alpha development kit build of Top Spin 2 in 2005. You'd never guess that game, right?

Ryan McCaffrey is IGN’s Executive Editor of Previews and Xbox Guru-in-Chief. Follow him on Twitter at @DMC_Ryan, on IGN, catch him on Podcast Unlocked, and drop-ship him Taylor Ham sandwiches from New Jersey whenever possible.


Source : feeds[dot]ign[dot]com

Two Paranormal Activity Movies in 2014

The Paranormal Activity series -- which has been an annual staple of the Halloween release season since 2009 -- will take this fall off in preparation for a double-dose of found-footage antics in 2014.

Shock Till You Drop reports that the Latino spin-off entry in the series, Paranormal Activity: The Marked Ones, will debut on January 3, 2014. This film is not considered to be Paranormal Activity 5, however, despite it's being, you know, fifth in the series.

The movie that will be Paranormal Activity 5, however, will resume the series' Halloween programming on October 24, 2014. This film reportedly has no writer or director onboard yet, which probably won't be a problem as it usually only takes a month or two to put these films together anyway. (Joke!)

Talk to Senior Editor Scott Collura on Twitter at @ScottIGN, on IGN at scottcollura and on Facebook.


Source : feeds[dot]ign[dot]com

Batman: Zero Year Crosses Into Catwoman and Green Lantern Corps

Just as Court of Owls and Death of the Family permeated the borders of Scott Snyder and Greg Capullo’s Batman, spilling across various Bat-titles, so too will Zero Year be following suit. This time, though, things are shaping up a little bit different.

DC Comics revealed two of the upcoming tie-ins to us, one quite expected and the other rather inspired. First, we’ll get to see what Selina Kyle was up to during the madness of the Zero Year in Catwoman #25 by John Layman and Aaron Lopresti.

Layman said his Selina Kyle isn’t Catwoman quite yet in his issue, but that this story would act as the inspiration for who she’d soon become. “She hasn't quite slid into full-fledged criminality, but this issue recounts one of the pivotal events in her life that starts her slide toward thievery.”

ctwcv25jpg

Catwoman #25 Cover by Terry and Rachel Dodson

“Catwoman has always been a favorite of mine. I jumped at the chance, “added Layman, though it’s unlikely we’ll see him handling more solo Selina adventures in the future. “I'd like to, but the reality is I'm a slow writer, and my dance card is pretty full with Batman and Chew. But a one-shot issue is a perfect opportunity to explore a character I've always had a tremendous fondness for.”

Interestingly, we’ll also be catching up with a young marine named John Stewart in the pages of Green Lantern Corps #25 by Van Jensen, Robert Venditti, and Bernard Chang. While the ties to Zero Year might seem strange, Jensen insists that it’s all for the benefit of the story they were already telling. “No one pushed the crossover down our throats,” he said. “The Batman editors just let other editors know that Zero Year was happening, and they offered the chance to do a crossover if it would benefit our books in terms of story. And when we thought about it, very quickly we saw an opportunity to tell what amounts to a John Stewart origin story.”

In terms of the ongoing story of Green Lantern Corps, Jensen explained, “We're seeing him grapple with the challenge of serving in a Corps that has lost its way. In this Zero Year crossover, we're taking a look at a point in his past with the Marine Corps when he underwent a similar crisis of confidence. So it hasn't been a struggle at all to keep the story relevant.”

glcorcv25jpg

Green Lantern Corps #25 Cover by Bernard Chang

Jensen said that if you look at the history of John Stewart, there are gaps in his history that he’d like to fill. “We'll learn more about a couple of periods in John's life: his childhood, and his time in the Marines. And we'll see how a couple of key events changed him and shaped him into the man he is today.”

Green Lantern Corps is certainly an unexpected choice for a Batman tie-in, but Jensen is keenly aware of that. “I know it seems like a weird fit, but I think once people read the issue, they'll understand that not only is it relevant, it is integral to John and the journey that he's on.”

Green Lantern Corps #25 will hit on November 13, followed by Catwoman #25 on November 27.

Joey is a Senior Editor at IGN and a comic book creator. Follow Joey on Twitter @JoeyEsposito, or find him on IGN at Joey-IGN. He often wonders whatever happened to Billy's RadBug.


Source : feeds[dot]ign[dot]com

Jack Kirby Estate Loses Case Over Marvel Characters

The 2nd U.S. Circuit Court of Appeals in Manhattan has sided with Marvel in a dispute about who owns the rights to popular comic book characters including X-Men, the Fantastic Four ,and the Incredible Hulk. The federal appeals court agreed with a lower court judge who rejected claims filed by the family of renowned comic book artist Jack Kirby.

Kirby died in 1994, but his heirs wanted to terminate Marvel's copyrights from 2014 through 2019 to comics published from 1958 to 1963. Marvel Worldwide Inc. sued in January 2010 to prevent it, leading a U.S. District Judge in July 2011 to conclude the work was done "for hire," a legal term that rendered the claims invalid. (Similar tactics were used in Gary Fredrich's Ghost Rider case earlier this year.) Since the characters were made at the company's expense, Marvel was considered the author and owner of Kirby's creations.

jack kirby marvel avengers

The appeals court added, "Kirby's completed pencil drawings, moreover, were generally not free-standing creative works, marketable to any publisher as a finished or nearly finished product. They build on pre-existing titles and themes that Marvel had expended resources to establish -- and in which Marvel held rights -- and they required both creative contributions and production work that Marvel supplied. That the works are now valuable is therefore in substantial part a function of Marvel's expenditures over and above the flat rate it paid Kirby for his drawings."

Other comics included in the case were The Mighty Thor, The Avengers, Ant-Man, Nick Fury, and The Rawhide Kid.

Via AP

Max Nicholson is a writer for IGN, and he desperately seeks your approval. Show him some love by following @Max_Nicholson on Twitter, or MaxNicholson on IGN.


Source : feeds[dot]ign[dot]com

Capy Clarifies Below's Xbox One Exclusivity

Developer Capy has clarified the release status of Below, its stylish roguelike that the team unveiled during Microsoft's E3 2013 press conference.

In an open letter posted on the developer's website, Capy co-founder Nathan Vella and creative director Kris Piotrowski wrote, "Like many games on stage at E3, Below will be available on the Xbox One first. Then, after a period of time, CAPY can bring it elsewhere. It’s always been this way."

The pair went on to praise their relationship with Microsoft, stating, "We’ve said it many times before, but it is worth repeating: working with Microsoft Studios has been great, and they deserve real kudos for putting our dreamy roguelike-inspired game of exploration and discovery in the spotlight at E3… and we are certain they’ll continue to do more of that going forward. This clarification is about answering our fans, and shouldn’t reflect negatively on Microsoft or Xbox One – they’ve been the biggest CAPY supporters out there (and also lets face it: Titanfall and Halo are going to be crazy delicious game magic). The Xbox 360 has been a great home for marquee downloadable games, and we believe this is something that will continue, and grow, over the years on Xbox One."

Alongside Below, Capy is working on Super T.I.M.E. Force, which is set to hit XBLA later this year.

Marty Sliva is an Associate Editor at IGN. He is insanely stoked for Below. Follow him on Twitter @McBiggitty and on IGN.


Source : feeds[dot]ign[dot]com

Major League Gaming Drops StarCraft 2 From Championship Event

Major League Gaming currently has no plans for StarCraft II to be among the games played at its MLG Championship event in November.

The news was revealed on Twitter today by MLG co-founder Sundance DiGiovanni. "Just so folks know - we are currently not planning to run SC2 at Cbus," he wrote, referring to the event taking place November 22-24 in Columbus, Ohio. "Should that change we'll let you know via official channels."

StarCraft II has been a prominent game for MLG over the past several years, being played as recently as last month at the MLG Summer Invite. The game played a major role in the rise in popularity of eSports in North America, but there have been indications of late that MLG might begin to move away from it while continuing to focus on the likes of League of Legends and Call of Duty: Black Ops II.

After coordinating the first-ever StarCraft II World Championship Series America, an expansive, Blizzard-backed series of competitive events, MLG decided to end the collaboration in June in order to concentrate on its own competitions. At the time of the announcement, that included the Spring Championship for StarCraft II players featuring what the Penny Arcade Report notes was a smaller-than-usual prize of $25,000. An MLG StarCraft II competition held in March, by contrast, offered up $75,000 in prize money.

With DiGovanni's tweet being MLG's only official statement on the matter, it's currently unclear what motivated the decision to drop StarCraft II from its upcoming event or whether it might return in the future. A subsequent tweet reassured fans of the game that Blizzard's World Championship Series will continue and the North American Star League will still run the game, meaning there will be places to turn for competitive StarCraft II play.

What do you make of MLG's decision to abandon StarCraft II for a significant competition? Does this lessen your interest in the event? Let us know in the comments.

Chris Pereira is a freelance writer who spends his spare time agonizing over the final seasons of The X-Files. Check out what he's saying on Twitter and follow him on IGN.


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The Teenage Mutant Ninja Turtles: Season 1 Finale is Here

The heroes in a half shell's conflict with the Kraang comes to a head tonight, at 8pm ET/PT on Nickelodeon, in the Season 1 finale of Teenage Mutant Ninja Turtles. In the one-hour episode, called "Showdown," the Turtles make a desperate assault on TCRI to shut down an alien portal. IGN has an exclusive image from the finale below, as the Turtles, Splinter and April get ready for a Ninja battle.

TN_PressArt3_FinalColor_NK_v03

You can also watch a clip from the finale, as an imprisoned April meets Kraang Prime - voiced by Roseanne Barr!

TMNT fans will be happy to know there will be a very short wait for Season 2 of the show, which is set to debut this fall. Check out what cast members Mae Whitman ("April"), Sean Astin ("Raphael") and Rob Paulsen ("Donatello") told us at Comic-Con about what's to come, as Casey Jones is introduced to the series in Season 2.


Source : feeds[dot]ign[dot]com

Mega Evolutions and More Bound for Pokemon X and Y

Some new evolution forms and monster types for Pokemon X and Y were revealed today courtesy of Japanese magazine CoroCoro. Scans and text from the issue were translated by Serebii.

The latest issue reveals new Pokemon forms called “Mega Evolutions.” Specifically, MegaBlaziken, MegaAbsol, MegaMawile, MegaMewtwo, MegaLucario and MegaAmpharo were mentioned and each had new special abilities. The process to evolve into these mega creatures will involve the use of a special stone.

The issue also included a showcase of the Super Training facility and a new gym leader, called Koruni, who plays a role in understanding the new evolution process.

Sorry for the lack of visuals, but IGN does not repost magazine scans. Pokemon X and Y will release globally on October 12, 2013 for the Nintendo 3DS.

IGN associate editor Jose Otero doesn’t have the best background in Pokemon training, but he’s willing to learn. To learn more about his peculiar tastes, follow him on twitter.


Source : feeds[dot]ign[dot]com

Saving the World with Strike Back's Philip Winchester

This Friday, August 9th, the explosive, globe-trotting Cinemax action series Strike Back returns to our lives with its third season - featuring stars Philip Winchester and Sullivan Stapleton as badass Section 20 agents Stonebridge and Scott. Their target this year is an elusive terrorist mastermind named al-Zahuri, who makes the mistake of making things personal after causing the death of a fellow Section 20 agent.

Also this week, Strike Back: The Complete Second Season hit Blu-ray shelves, complete with audio-commentary tracks featuring both Winchester and Stapleton, who take us through many of the twists and turns from last year's high-octane African adventure.

I had the chance to talk to star Philip Winchester, who plays Michael Stonebridge, about the Season 2 Blu-ray as well as the upcoming all-new season of bullets, bombs, and stomach bugs.

IGN: When you saw how gorgeous Season 2 looked on Blu-ray, did it make all the hard work worthwhile?

Philip Winchester: Yeah, definitely. It was a lot of fun seeing it and being in the room with everyone. And this last commentary was done right on the heels of Season 3. We actually did it in Johannesburg, whereas Season 1 we did some commentary right after the season back in Los Angeles. So this year, when we got back to Johannesburg for Season 3, the first thing we did was get together with some of the old directors and some of the other people and sat down and watched it and talked about it. So it was really nice to refresh ourselves before we got thrown into Season 3 with [showrunner] Michael Bassett and all the mad things he wanted to do. It was kind of like a prep course for what was coming our way.

6569_Strike Back S2_BD_3D_SKEW

IGN: As adept as Stonebridge and Scott are, things rarely go according to plan for them. And from hearing the commentary tracks, it seemed like that was also the case with regards to a lot of the location shooting you guys did.

Winchester: It really was. And still is. I think one of the biggest luxuries we have on the show - aside from having amazing guest roles and incredible action - is that we have the ability to fly by the seat of our pants. Sometimes that comes because the script's not there and sometimes that comes because they are they and they just don't work. But mostly it comes from the fact that Sully [co-star Sullivan Stapleton] and I know what we're doing when we get put in situations. We know the training. And our directors trust that, and our producers trust the directors.

I'd say we have a team of about eight of us who've been at this since day one and we really have an understanding of the show. And the producers, in a very trusting way, often look at us and just say "Okay, guys. Make it work." And I don't think that happens very often. Not on network television certainly, where you have to hit a spot, look at a light, say your line in a certain way, and then leave. Strike Back doesn't live inside those boxes. And I think it works. I think the audience can see that there's a rawness to what we're shooting. And a lot of the time it's just Sully and I looking at each other going "This doesn't work, this doesn't work. How are we going to fix it?" And we'll just improvise and it'll be the stuff that makes it to the cut.

IGN: Would you say the production mechanism on Strike Back has gotten better and smoother since the beginning, or is it always challenging because of the places you guys shoot?

Winchester: It's just a difficult show. The nature of what we're doing is difficult. We're shooting a huge action show in 24 days. So, breaking down a season, we're shooting five action movies (two-episode stories) in six months. And they've got to be big, they've got to be great, they've got to have great characters. All the things that matter. And it's getting harder because, let's see, we will have done 15 movies now. So about 30 episodes. And you want your story to stay original. You want your characters to be integral and remain interesting to the audience. And that's one of the challenges as we head further and further down the line as a series on TV. It has to remain entertaining. And so we're always trying to challenge our writers and directors and producers about that stuff and saying "Look, our characters have done that. What about this? Or how about that storyline?" So they're listening to us and we're listening to them and there's a lot of collaboration going on to keep us going for years to come. If that happens. If we even survive Season 3. [laughs]

IGN: One of the things that I've always loved about Strike Back is how no two action set pieces, or episodes, feel the same. So you're saying that's part of a conscious effort?

Winchester: Absolutely. Sully and I have a pretty good grasp of what we've done. And we can spot things pretty quickly if a writer starts to repeat something or tell a story that's already been told. And also our director Michael Bassett, who came on last season to direct episodes 7 and 8, and then came on this season as our lead director and showrunner - directing episodes 1 and 2, and then 9 and 10 - stayed on board to help mold the scripts and make sure it was going in the right direction and to prevent things from going off the rails. We have really open conversations with him about this stuff all the time. It is a luxury because it doesn't happen on other shows, but it's also integral because we can turn around and literally say "Hang on a second. We've already done this. How can we change this scene?" And it's happened where we'll get halfway through a scene and think "Oh my gosh. This is starting to look exactly like another scene. How can we change it? How can we change the character's motivation?" And it's all pretty off-the-cuff and spur-of-the-moment.

strikeback12_27

IGN: You mentioned the great guest stars you guys get. But you guys hardly ever get any scenes with them. Especially if they're a villain. You had Charles Dance in every episode last year and I don't think you ever met.

Winchester: [laughs] Exactly. We didn't even get to kill him in the end. That was the last we saw of him. We had this quick little scene in Johannesburg where he gets attacked by civilians on the street and I remember that we had this crazy day shooting in these underground mines and we were running out of light. And we literally had a half an hour to shoot this grand finale scene for the show. And that was the half an hour that I got to work with Charles Dance. [laughs] It was just thirty minutes before the sun went down on a Friday and then we were done. We got on a plane and headed back for post-production. That was it. That was my time with Tywin Lannister.

IGN: It must be very cool and rewarding to get to shoot in so many places around he world, but you guys don't always wind up in paradise. Listening to the commentary track from Season 2...you got sick from airborne fecal matter? And then a lot of the neighborhoods were dangerous...

Winchester: Yeah, we don't always get taken to the best parts of the places we're in. That's for sure. [laughs] Bill Eagles, our lead director last season, was very interested in the tapestry and ground work of places that weren't so nice. So we were in places like Hillbrow. We were in really tough neighborhoods where we had to have armed guards protect us while we were walking around and shooting a scene. So it was a really weird dynamic, I thought, where we were shooting scenes fully kitted up for the show. All our gear and all our weapons. And then we had guys just off camera who were protecting us. So yeah, we shot in some Nigerian gang-ruled apartment buildings. Places where you would have been waist-deep in trash if it hadn't been cleaned out for production. But then every once in a while we got to go to some really cool spots. Budapest is beautiful. We went there this year. We started this season in a place called KwaZulu-Natal, just below Mozambique on the wild coast in South Africa. It truly stands up to its name. It's wild, it's beautiful, it's dangerous. So we had a ball there. You you win a few, you lose a few.

Find out what Season 3 has in store for you on Page 2...


Source : feeds[dot]ign[dot]com

The Muscle Mouse Helps Disabled Gamers Play with 'The Force'

Devices like Microsoft's Kinect, and even the new Leap Motion Controller, have the potential to open up the world of video games to players whose physical ailments could make handling a controller almost impossible. And a brand new sensor, The Muscle Mouse, has the added bonus of turning physical therapy into a game.

Earlier this year, Advancer Technologies released open source plans for muscle-sensing Iron Man armor. And as part of the 2013 National microMedic Contest, the group has created a computer interface which reads movements in the arm. A video of Muscle Mouse in action shows a player controlling the flight of an on-screen helicopter by simply opening and closing his fist. The concept could allow people undergoing physical therapy a more enjoyable way to rebuild arm strength.

Muscle Mouse uses an Arduino Pro Mini microcontroller, fitted with a Bluetooth module and Advancer Technologies' muscle sensor. The project is entirely open source, so you can grab the plans and start pretending like you're Darth Vader right now.

Matt Clark is a freelance writer covering the world of videogames, tech, and popular culture. Follow him on Twitter @ClarkMatt and MyIGN at Matt_Clark.


Source : feeds[dot]ign[dot]com

PlayStation Plus Not Required for Streaming, Recording on PlayStation 4

Paying for PlayStation Plus is not necessary to access PlayStation 4's recording and sharing functionality. Following earlier news that Xbox One's DVR feature requires users to subscribe to Xbox Live Gold, fans took to Twitter to ask PlayStation if this would be the case on PlayStation 4, to which president of SCE's worldwide studios Shuhei Yoshida said, definitively, "no" repeatedly.

The features will be available for everyone on day one. Does this make it more appealing to you?

For more on how PlayStation 4's Share Button and social features work, check out IGN's PS4 wiki.

Mitch Dyer is an Associate Editor at IGN. He’s currently reading Joe Hill's Heart Shaped Box. Read his ramblings on Twitter and follow him on IGN.


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ingamestips Beberapa Cara Update Software BlackBerry 10 yang Aman

Beberapa Cara Update Software BlackBerry 10 yang Aman

Beberapa Cara Update Software BlackBerry 10 yang Aman - Ada beberapa alasan kenapa perangkat BlackBerry 10 harus di reflash atau upgrade software OS nya: pertama, mungkin karena error system yang disebabkan oleh internal OS nya atau kesalahan penggunaan yang tidak sesuai. Kedua, untuk perbaikan kesalahan atau bug di versi sebelumnya. Ketiga, Penyesuaian atau  kompatibility dengan software luar atau perangkat luar yang lebih baru. Keempat, untuk perbaikan performance OS dari perangkat BlackBerry 10. Atau mungkin pengguna memiliki alasan lain mengapa perangkatnya harus di update. Dari sisi developer BlackBerry memiliki banyak alasan mengapa mereka menyediakan software terbaru pada perangkat BlackBerry 10.

Ada beberapa cara untuk melakukan update software pada BlackBerry 10, saat ini yang ada dipasaran Z10 dan Q10 namun kemungkinan akan sama untuk semua perangkat BlackBerry 10.

 


1. OTA (Over The Air) atau upgrade langsung melalui jaringan perangkat Blackberry 10, Metode ini merupakan metode yang paling aman karena tidak menghapus data hanya mengupdate OS nya saja. File yang dibutuhkan untuk update melalui jaringan internet perangkat BB10 ini cukup besar. Sebagai contoh saya melakukan update melalui OTA langsung dari Q10 untuk update ke versi 10.1.0.2309 dan file yang dibutuhkan untuk update versi ini adalah sebesar  816 MB. File Yang dibutuhkan cukup besar maka untuk mendownload file tersebut disarankan menggunakan jaringan wi-fi yang stabil dan cukup kencang. Saya belum mencoba untuk download menggunakan jaringan operator, tentunya bila menggunakan jaringan operator maka kuota bandwidth akan berkurang hampir 1 GB, bila paket yang dimiliki hanya 3 GB maka 1/3 nya sudah terpakai untuk update software.
Cara Update OS melalui OTA:

  • Buka Menu Setting
  • Pilih Software Update
  • Klik Check for Update
  • Bila OS terbaru tersedia maka bisa langsung memilih update

Update over the air

2. Update OS menggunakan BlackBerry Link, Update melalui aplikasi desktop BlackBerry 10 ini akan melakukan proses reset to factory setting. Artinya semua data yang tersimpan akan hilang dan semua pengaturan kembali ke pengaturan awal atau pengaturan pabrik, dan ketika dinyalakan tampilannya sama seperti tampilan unit baru yang baru dibuka dari box nya, semua harus di setting ulang termasuk memasukkan BB ID anda.  Pada saat proses update atau loading OS, dilakukan download siurnya terlebih dahulu yang besarnya antara 800 MB sampai 1 GB, jadi membutuhkan waktu yang lumayan lama untuk proses ini apalagi bila jaringan internet yang digunakan lambat.
Maka disarankan bila ingin melakukan update OS melalui BlackBerry Link ini sebaiknya dilakukan BeckUp terlebih dahulu dan setelah proses update selesai maka hasil beckup tadi bisa di restore kembali.
Selain untuk melakukan update, BlackBerry link juga bisa digunakan untuk melakukan Reload ke perangkat BlackBerry 10 bila perangkat tersebut rusak pada software atau OS. Saya sendiri pernah mengalami Z10 yang hank kemudian di reload melalui BlackBerry Link dan Z10 bisa normal kembali.
Cara Update OS menggunakan BlackBerry Link:
  • Jalankan BB Link dan hubungkan perangkat BlackBerry 10 nya
  • Klik gambar gear di pojok kanan atas
  • Pilih Reload Device Software
  • Pemberitahuan akan muncul dan proses reload bisa dilakukan


3. Update Leak OS, Leak OS merupakan OS yang belum resmi di release sehingga kemungkinan gagal atau error lebih besar dibandingkan 2 metode diatas , Namun kelebihannya anda dapat merasakan versi terbaru sebelum resmi dirilis. Untuk menggunakan metode ini harus sudah mengerti dasar-dasarnya termasuk pemilihan OS nya, karena setiap OS leak berbeda-beda tergantung hardware yang terpasang pada perangkat BlackBerry 10. Sebagai contoh Z10 memiliki variant STL 100-1, STL 100-2, STL 100-3 dimana variant-variant tersebut memiliki perbedaan disisi hardware dan support jaringan. Z10 yang beredar di Indonesia adalah STL 100-1 dengan dukungan jaringan 3G. Sedangkan untuk Q10 memiliki variant SQN100-1, SQN100-2, SQN100-3 dst. Jadi untuk melakukan update OS leak harus melihat jenis perangkatnya terlebih dahulu kemudian download OS leak nya sesuai variantnya dan juga semua data akan hilang dan kembali ke pengaturan awal.  Jadi untuk yang awam tidak disarankan untuk melakukan update OS menggunakan OS leak.
Cara Update menggunakan OS Leak:
  • Cari OS leak biasanya tersebar di forum-forum
  • Download sesuai variant perangkat BlackBerry anda
  • Jalankan aplikasi tersebut, nanti akan muncul tampilan DOS
  • Ketika muncul connecting to Bootroom, maka hubungkan perangkat BB10 ke PC melalui kabel USB
  • Program akan langsung melakukan loading ke BB10, tunggu sampai selesai dan window DOS akan tertutup sendiri bila sudah selesai.
Silahkan anda pilih metode mana yang akan anda pakai untuk melakukan update US BlackBerry 10 anda, selamat mencoba ^^

Source : http://feedproxy.google.com/~r/prohp/~3/M7FajLjKtug/beberapa-cara-update-software.html

Every Xbox One Includes a Chat Headset

In a blog post published alongside a new Xbox One Day One edition unboxing video on Xbox Wire, Microsoft revealed several new details regarding its upcoming console and accessories as they unboxed the new machine, said to be one of 20 final-spec Xbox Ones in the world so far.

The Chat Headset will be included in every Xbox One and not just the limited-edition Day One versions of the console.

Most notably, the Xbox One Day One edition will include an Xbox One Chat Headset, reversing the policy Microsoft announced in June. (Note: IGN has confirmed with Microsoft that the Chat Headset will be included in every Xbox One and not just the limited-edition Day One versions of the console)

Xbox Wire editor Lisa Gurry explains the chat on Xbox One offers three times the sampling rate of the Xbox 360 and that the lightweight earpiece with its bendable, rotating mic boom (which can be worn on either the right or left ear) tips the scales at only 44 grams. You can also control the volume and mute without taking your hands off the controller, as those buttons are placed at the connection point with the gamepad.

The Xbox One controller, which Microsoft reiterated features more than 40 design improvements, will allow you to play wirelessly with standard AA or rechargeable AA batteries (or via the standard micro USB port for wired play). The micro USB cable (not included) will charge the batteries if you are using the Xbox One Play & Charge Kit, although it will not charge generic rechargeable AA batteries.

Albert Penello, director of product planning for Xbox One, elaborates here, explaining that when you plug a micro-USB cable into the controller for wired play the internal radio is actually shut off and all data is transmitted through the wire. In this mode you’ll actually be able to use the controller without batteries.

Penello also notes that the HDMI cable included in the box is a Category 2 HDMI cable, rated for 1080p, 3D and 4K, according to the HDMI 1.4 spec. He also explains that, while the built-in wireless on Xbox 360 just supported single-band A/B/G/N @ 2.4ghz the Xbox One wireless radio is A/B/G/N, but supports dual-band 2.4ghz and 5ghz frequencies.

The Xbox One console itself, the Kinect sensor and even the HDMI cable and the power supply all have a “liquid black” finish.

IGN has contacted Microsoft for further details, including the length of the included HDMI cable, and we'll report back once we receive a reply.

Luke is Games Editor at IGN AU. You can find him on IGN here or on Twitter @MrLukeReilly, or chat with him and the rest of the Australian team by joining the IGN Australia Facebook community.


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Dota 2 International: Day 1 Wrap-Up

Day one of the Dota 2 International was – not to put too fine a point on it – off tap.

With close to two thousand fans (or nerds, or both) buzzing around Seattle’s Benaroya Hall to see the day’s competition, the atmosphere was actually quite impressive – the arriving players were greeted with huge cheers (and the odd heckle) as they made their way past the line to get in.

Once the doors were opened, punters flooded into the hall, bee-lining for the Secret Shop to buy out all the good merch. With that out of the way, the games got under way, via some introductory panel discussion and Gabe Newell standing on stage for sixty seconds while the audience went berserk.

First up was Na’Vi against Orange, and it was a fitting curtain-raiser.

The first game began with four kills inside the first minute – a small spat over a rune escalating rapidly into a full-blown barney – leaving each team with two kills, but Orange soon pulled ahead in an action-packed first five minutes (which then settled into a back-and-forth slugfest), and they managed to maintain the upper hand, eventually wiping Na’Vi while pushing their base and ending the game.

Na’Vi seemed to settle in the second game, and in spite of dropping to 3-1 in the early exchanges, they gnawed their way back, relying on insane Bounty hunter play from Funnik and the odd dash of outrageous aggression (particularly from Dendi’s Puck) to knock the game over in their favour.

Na'vi.

Na'Vi.

For the third game Na’Vi sat well inside their comfort zone (four of five team members playing their most commonly-used hero), and it worked. They settled further, picking off a few handy ganks in the midlane to put themselves into the box seat. From there they were patient and structured, and Orange never really recovered from their early losses, eventually succumbing to extreme pressure in the midlane and punching out.

Set two, between TongFu (hereafter referred to as ‘PorridgeFu’ because they’re sponsored by a porridge manufacturer and porridge is brilliant and the team aren’t bad either) and Fnatic (not supported by a porridge company, sadly), was more straightforward.

In the first game, Fnatic began badly, not quite making their picks work as well as they needed – as well as being pretty unlucky in the early engagements  –  and PorridgeFu punished them mercilessly, halting any attempt to gain momentum and hammering them to a GG in 22 minutes.

In game two, Fnatic improved, but while they kept it closer than the first game – even seeming ahead on paper for large portions of the midgame – they still looked unsure, and in the end colossal Gyrocopter performance from Hao, as well as Banana’s crucial Bane interventions (both defensive and offensive), won the game after almost an hour of play. This game played like a statement of intent from TongFu – sure, not everyone will give them the sort of space they were afforded here, but it’s obvious that if anyone does, they’ll be punished for it. Real hard.

From there things moved into the do-or-die regions of the loser’s bracket, with the winless RattleSnake and crowd favourites Dignitas first up.

In this Dignitas picked up Io – who is apparently so good as to break the meta-game with his awesomeness – and while it wasn’t immediately apparent (RattleSnake took the first two kills and intermittently looked very good, going ahead 6-10 at one point), Dignitas were the better team. They sat behind in kills for long stretches of the game, but the split-pushing power of Universe (as Nature’s Prophet) and a tendency to hurt Rattlesnake on the counter led them to victory, bundling RattleSnake out of the competition. The crowd yelled ‘U-S-A’ a lot.

Dignitas.

Dignitas.

The second loser’s bracket game for the day was between Mousesports and LGD International.

It’d be nice to say this game was balanced, but Mousesports were out-picked and then convincingly outplayed. Their mix wasn’t bad, but against the Clockwerk of Brax – not to mention Pajkatt and God (Gyro and Dragon Knight respectively) – they definitely suffered. Mousesports found themselves relying heavily on the Phantom Lancer of Black, who did admirably (as did the entire team) in sitting back, defending, and farming towards a position that wasn’t quite so bleak, but in the end it was to no avail. They were the second team eliminated, and LGDI looked solid.

The penultimate game of the day was Orange (who had dropped to the loser’s bracket) vs Dignitas, and it was almost decided before the game began. Where Orange opted for a strong all-round side, Dignitas ended up with a very late-game-focused side, and the early-to-mid game did not treat them well.

They did manage to suppress Mushi’s Queen of Pain early on (difficult, given that he was in sparkling form – only exceptional defence kept him from snowballing rapidly), but eventually began to slip behind. In a similar case to the previous game, they found themselves playing for time in order to get their important late-game items (notably a Radiance burny death sword for Aui_2000’s bear). Once they had the radiance (as well as a couple of magic-blocking Black King Bars) they almost got back into the game, but in the end Orange showed their superiority (and hopefully some form that they’ll carry forward), using double-damage runes on the Queen of Pain to maximum advantage and rolling most of the later team-fights.

Last up was Fnatic against LGD International, and it was here that Fnatic showed what they can really do. After their disappointing showing in the winner’s bracket, they systematically dismantled LGDI, showing another slice of the form that saw them defeat Na’Vi 2-0 in the group stages.

Trixi was the lynchpin around which their game grew, as his Bounty Hunter relentlessly hassled LGDI, sacrificing both experience and gold to make a real nuisance of himself all across the map. As a result, LGDI’s supports found themselves feeling vulnerable, a feeling exacerbated by H4nn1’s solid Dragon Knight performance against God’s Templar Assassin in the mid. With the Templar struggling, Era sat his Lifestealer on the bottom lane and hammered the last nail in. He built an item lead from the start, and once team-fights started happening it only got bigger. LGDI had their moments, but Fnatic’s performance was composed, ruthless and intelligent. They have showed their quality once again, and hopefully they (and Orange) can carry this hot form into their next games.

Want to be part of the Dota 2 international? Catch it live or delayed here.

Michael Blake is an Australian freelance writer and PC nutter. You can follow him on IGN here, or take part in the Aussie team's antics on Facebook or Twitter.


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Naughty Dog Revealing The Last of Us’ Original Ending at PAX

Update:

The Last of Us creative director Neil Druckmann has revealed even more about the original ending of the game.

In the latest issue of GameInformer (via VideoGamer), Druckmann spoke in greater detail about the concept art below (see the original story below), featuring Tess holding a knife to Joel's throat. "Originally in the story Tess took more of a villain role," said Druckmann. "Tess was betrayed by Joel and took on a mission to pursue him across the country. That storyline never worked out. The storyline shifted and Tess took on this role where she became more of a believer and she helped motivate Joel."

In the scene portrayed by the concept art, Ellie would have been called into action and forced to kill Tess – the first time she would have killed a non-infected human in the game.

"Ellie's arc originally was that she didn't kill any non-infected people until the end, when she was going to kill Tess when Tess was torturing Joel," Druckmann goes on to say. "What we realised is that we had to get Ellie engaged more in the combat because when she was disengaged from the action for that long you didn't care so much. So that changed pretty early on. We decided it wasn't going to be about the first time she killed someone, it was more about this coming of age story of the impact that the horrors of violence has on her over the course of the game."

Druckmann also gave some insight in how the game originally concluded: "The original ending when we pitched the game was a much more hopeful ending, where Joel and Ellie make it to San Francisco and that is a town run by people who are trying to restore society. Joel has killed all these doctors and lied to Ellie, and Ellie just fully buys into the lie. So, you're left with the idea that they are going to live the rest of their lives in this town.

"The camera pulls back and maybe everything is going to be alright for these two. I was working on writing, and it didn't feel honest anymore. After everything they've done and everything they've been through, that was letting them off a little too easy - especially for Joel."

Naughty Dog has released a teaser image hinting at the original ending of The Last of Us.

In a post on Twitter, creative director Neil Druckmann teased that fans will be able to “see how it originally ended” at the studio’s PAX panel later this month, as he and game director Bruce Straley will “re-pitch The Last of Us.”

Druckmann included the following concept art, which shows an angry Tess holding a knife to Joel’s throat:

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According to the panel’s description on PAX’s official site, Druckmann and Straley will “pull back the curtain to show you their original pitch for The Last of Us," which will give "everyone at this panel a look at how close or far the final game ended up from the original pitch.”

Druckmann and Straley’s panel will take place from 2:00-3:00 p.m. Pacific on Friday, August 30th. Based on the teaser, how do you think The Last of Us originally ended? Let us know in the comments (and beware of spoilers if you haven't finished the game yet).

For more on The Last of Us, be sure to read our review and find out everything we know in our The Last of Us wiki guide.

Andrew Goldfarb is IGN’s news editor. Keep up with pictures of the latest food he’s been eating by following @garfep on Twitter or garfep on IGN.


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Rabu, 07 Agustus 2013

Comic Book Reviews for 8/7/13

RoboCop is often fondly remembered as one of the great action films of the 1980s, and though it has spawned many a sequels and comics and games and now a reboot, nothing has topped the original. However, Boom! Studios released RoboCop: Last Stand this week, an adaptation of Frank Miller's original RoboCop 3 screenplay, and the results are astoundingly pleasing.

At DC, Green Arrow went high adventure while Jeff Lemire launched his new sci-fi love epic Trillium to great results. Marvel, meanwhile, delivered the next chapter of the Galactus starrer, Hunger. Also, any fans of games like Double Dragon, Streets of Rage, or Final Fight would do well to check out Image's Burn the Orphanage, also released this week.

You might notice we're short a reviewer this week and a little light on books, so feel free to fill in the gaps by adding a Community Review! Also, check out what the IGN All-Stars are doing in covering all of the latest indie comics on Comixology's Submit platform!

Join in on the IGN Community reviews!

DC COMICS

Action Comics #23

AC_Cv23_l5ozj7fit6_-665x1024Written by Scott Lobdell | Art by Tyler Kirkham

"Picking up right where we left off last issue, Superman is confronted by a group of warrior space aliens on the moon as a Galactus-type entity makes its way towards Earth. I actually enjoyed the premise of this story, but by the last page I felt silly for getting my hopes up. This is by far the most comic book-y issue featuring Superman in the New 52; sadly, I mean that in the worst way possible." -Joshua

Click to read the entire review!

Final Score:

4.9

Batwing #23

BATWING_Cv23_crijvqvuv8_-695x1024Written by Justin Gray & Jimmy Palmiotti | Art by Eduardo Pansica

"Batwing #23, penned by Jimmy Palmiotti and Justin Gray, picks up where last month's installment left off without the slightest pause. After his family's abduction by the Marabunta, poor Luke Fox isn't even given a chance to catch his breath before he's up to his neck in villains, new and old." -Melissa

Click to read the entire review!

Final Score:

7.0

Detective Comics #23

DTC_Cv23_kvwmcqoia6_-685x1024Written by John Layman | Art by Jason Fabok

"In Detective Comics #23, writer John Layman seems determined to give his readers a master class in how to pace a plot. While we often compare comic books to other serialized media like television shows, it's frequently the pacing that trips up writers. Layman proves that he knows exactly what he's doing in this issue, as Batman clashes with the cop-killing Wrath while their civilian identities engage in a much more delicate corporate tête-à-tête between." -Melissa

Click to read the entire review!

Final Score:

8.5

Earth 2 #15

EARTH2-Cv15-ds-07999-665x1024Written by James Robinson | Art by Nicola Scott

"The story, dialogue, and character arcs of Earth 2 are all executed with the best intentions, yet every single one of those elements fall flat. But that’s nothing new for this beleaguered series. This chapter continues the downward spiral brought on by issue after issue of overstuffed word balloons, debuts of dull characters, and plot threads that go on for an eternity." -Joshua

Click to read the entire review!

Final Score:

5.5

Green Arrow #23

GA_Cv23_R1_rwp9nrjtnu_-665x1024Written by Jeff Lemire | Art by Andrea Sorrentino

"Green Arrow is now officially about a guy named Green Arrow searching an ancient artifact called The Green Arrow. It sounds silly... and it kinda is, but the high adventure spirit this series has taken on is fantastic. There's almost an Indiana Jones feel, a sense of long-lost mystery and high-octane action. Those looking for a street-level vigilante should search elsewhere, but if you want to spend some time in a crazy, mysterious world where everybody – seriously, everybody – is armed with a bow and arrow, then Green Arrow is your book." -Ben

Click to read the entire review!

Final Score:

8.2

Green Lantern #23

GL_Cv23_eb1qjd7y7h_-665x1024Written by Robert Venditti | Art by Billy Tan

"Now that writer Robert Venditti has stuck his heels into the Green Lantern universe, we’re starting to get a much clearer picture of what kind of book this is going to be. Previously, the Guardians were a constant source of antagonism, but now with Hal in charge of the Corps, his role as leader opens up a variety of fun and intriguing avenues to explore. In a truly Hal move, he chooses to investigate a murder by himself instead of ordering one of the many Lanterns under his command to do it. Impressively -- and I say this with no slight to previous Green Lantern scribe Geoff Johns -- Venditti uses this to deliver some of the best Hal moments I’ve ever read." -Joshua

Click to read the entire review!

Final Score:

9.0

The Movement #4

MOVEM_Cv4_SOLICIT_cpw2c9isb7_-665x1024Written by Gail Simone | Art by Freddie Williams II

"In The Movement #4, series writer Gail Simone juggles a revolution on the brink of blowing up with a side of character building. We're four issues in, and Simone has already established a few characters worth caring about, but the cast is large enough that some are still relative question marks. It's high time we get to crawl inside their heads and find out what makes them tick, but with tensions rising in Coral City, one is left to wonder if maybe the timing is a little off." -Melissa

Click to read the entire review!

Final Score:

7.9

Swamp Thing #23

ST_Cv23_udulghpvnw_-665x1024Written by Charles Soule | Art by Kano & David Lapham

"Last issue was one hellish ride of a comic book as a small town was driven crazy by the whiskey from a magical tree. It sounds silly, but writer Charles Soule made it absolutely terrifying. The end to the story isn’t as strong because it takes the easy way out and then leaves everything concerning Constantine hanging up in the air. Regardless, with on-the-nose writing and bangin’ art, Swamp Thing is still where it’s at." -Joshua

Click to read the entire review!

Final Score:

8.0

Trillium #1

TRILL-Cv1-logo-comp-340b1-1024x788Written by Jeff Lemire | Art by Jeff Lemire

"When you get to the last page of Trillium, you can't help but think 'wow.' Two big, sprawling stories -- that would interesting all on their own – meet in the middle to create something truly special. As engaging as some of his superhero stuff has been, Jeff Lemire truly shines in these creator-owned titles like Sweet Tooth. Like that last Vertigo series, Trillium grabs you right away and leaves you wishing that the next issue was out tomorrow." -Ben

Click to read the entire review!

Final Score:

9.7


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Detective Comics #23 Review

DTC_Cv23_kvwmcqoia6_-685x1024In Detective Comics #23, writer John Layman seems determined to give his readers a master class in how to pace a plot. While we often compare comic books to other serialized media like television shows, it's frequently the pacing that trips up writers. Layman proves that he knows exactly what he's doing in this issue, as Batman clashes with the cop-killing Wrath while their civilian identities engage in a much more delicate corporate tête-à-tête between.

Where Layman truly shines is in his ability to capture Bruce Wayne's voice. Comic book voiceovers are hard. Those tiny little boxes often wind up serving as unnecessary narration to the action happening on the page or as bloated exposition, but Layman uses them wisely. Batman's internal monologue is as integral a storytelling device as the book's visuals and the character's dialogue and, as such, it's given equal consideration to great effect.

In terms of the book's mood, Jason Fabok's art is a perfect complement to Layman's writing. This is Gotham as it should be -- dark with scattered splashes of light. Blond's colors add a touch of sleek modernity without tempering the grit of the city's streets.

Layman's story is almost cinematic in its structure -- there are plenty of moving pieces on this chessboard, but they're led around the field of play in such a way that they support one another. That being said, some moments aren't quite as successful as others, particularly the flashback scene that sheds a little light on the backstory for a character who died in the previous issue. Detective Comics #23 is so tightly orchestrated that these missteps are more noticeable than they might have otherwise been.

Melissa Grey is a lover of all things cats, comics, and outer space. She can be found on MyIGN at MelissaGrey or lurking on Twitter @meligrey.


Source : feeds[dot]ign[dot]com

Batwing #23 Review

BATWING_Cv23_crijvqvuv8_-695x1024Batwing #23, penned by Jimmy Palmiotti and Justin Gray, picks up where last month's installment left off without the slightest pause. After his family's abduction by the Marabunta, poor Luke Fox isn't even given a chance to catch his breath before he's up to his neck in villains, new and old.

The issue opens with a full page fight scene that's packed to the gills with action. Penciller Eduardo Pansica is an expert at manipulating his lines and angles to fill the space on the page with energy. Similarly, Julio Ferreira's inks and Paul Mounts' colors are rich and vibrant, particularly during the nighttime scenes that call for a juxtaposition of deep blacks and saturated colors.

After tidying up the Marabunta's mess, Batwing finds himself in a position familiar to many a masked vigilante. Because he can't explain his curious absence to his family, they assume the worst (that's he's an irresponsible coward essentially) and judge him harshly. It's a trope we've seen before, and Palmiotti and Gray do little to liven it up. We then quickly move on to Batwing's next foe: Lady Vic, assassin for hire.

The problem with Lady Vic is that she's simply not that interesting. Her dialogue feels more than a little forced, and she reads as more of a caricature than a character. Considering the effort that Palmiotti and Gray have put into making Luke feel like an authentic character with a distinct voice, Lady Vic's lack of comparable complexity stands out even more starkly in comparison.

While we're having a jolly good time getting to know this new Batwing -- and we like the cut of his jib so far -- we're holding out hope that his supporting cast of friends and foes will prove a worthy complement.

Melissa Grey is a lover of all things cats, comics, and outer space. She can be found on MyIGN at MelissaGrey or lurking on Twitter @meligrey.


Source : feeds[dot]ign[dot]com

Ubisoft Signs Console Game Deal with Hasbro

Ubisoft has signed a deal with toy-giant Hasbro, allowing the publisher to develop and publish console games based on popular Hasbro board game properties for current and next-gen hardware.

Monopoly, Scrabble, Trivial Pursuit, Risk, Battleship, and Cranium are among the brands confirmed by the recently announced deal. Ubisoft will take over the reins of the console board game racket from previous rights holder EA, but as Gamesindustry.biz notes, EA has not released a Hasbro brand title since 2011's multi-platform Family Game Night 4: The Game Show and Trivial Pursuit: Bet You Know It for Wii. EA and Hasbro's partnership continues in the mobile space after a 4-year agreement was signed last month.

"Ubisoft's leadership and expertise in the console gaming space will help support Hasbro's strategy of bringing consumers engaging play experiences with our brands across multiple platforms," said Hasbro's senior VP and GM for digital gaming Mark Blecher in a statement.

Lucy O'Brien is Entertainment Editor at IGN AU. Follow her ramblings on IGN at Luce_IGN_AU,or @Luceobrien on Twitter.


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Daredevil: Dark Nights #3 Review

DDDN2013003-DC11-LR-7eac1-674x1024Lee Weeks' Daredevil: Dark Nights tale comes to end and showcases a bit of what makes this series so special. It's a quick story, a done-in-three-issues tale that may or may not fit into Daredevil continuity. You can't worry about when this happened and whether or not it “matters” in the larger Daredevil narrative. If you can let go of that and just embrace the story and art, you'll find a pretty good comic book. It's exciting, action packed, and more than little melodramatic. Really, there should be more superhero books structured like this.

The best thing about this issue, and the two that came before it, is the artwork. Weeks truly delivers the feeling of a pounding blizzard on these pages. You almost feel cold reading it. There's a sense of hopelessness, like everything is just a minute away from being buried under a mountain of snow. Colorist Lee Loughridge adds to the atmosphere, giving lights a soft glow that barely break through the constant downpour of the white, fluffy stuff. Daredevil: Dark Nights looks mighty fine.

The story is a good one too, although it gets a bit convoluted in this issue. The simplicity of the race to find a little girl's heart is buried in a snowfall of characters and motivation. The first issue focused heavily on Matt Murdock's head injury and this one seems to all but discard that event. Of course, over-plotting aside, that last page is absolutely magical. Daredevil: Dark Nights #3 most definitely ends on one hell of a high note.

Benjamin is a drinker of root beer and a lover of fine cheeses. Follow Benjamin on Twitter @616Earth, or find him on IGN.


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